Frequently asked questions about our games, technology, and recruitment.
FULL BAGS is being developed for PC first. Console support will be evaluated after the PC alpha and beta phases are complete.
TIMA is server-side trust infrastructure for competitive games. It analyzes gameplay telemetry to detect cheating without installing kernel drivers or client software. Learn more at eligibled.com.
Current open positions are voluntary during development with a revenue-sharing model planned after release. This structure is designed for early-stage independent production.
FULL BAGS is built in Unreal Engine 5.6 with a custom C++ codebase. Artists primarily use Blender. The build pipeline uses UBT and UHT.
The alpha is scheduled for June 2027. Open beta is targeted for 2028 and full release for 2029. Exact dates depend on playtest milestones and team expansion timelines. Follow the News for updates.