Founded and led by Idir. Building FULL BAGS since 2022. A solo dream growing into a remote team with AAA ambitions.
Founder Photo
Founder & Lead Developer
Idir started NoShortcuts Studio in 2022 with a clear idea: build a competitive heist FPS that respects players. Three years of solo C++ work in Unreal Engine later, FULL BAGS has become a 140 km² open world with server-authoritative systems, proprietary anti-cheat technology, and a growing international team.
LinkedIn →We ship by milestones, not desperate sprints. Reliability and performance are designed in from day one, not patched later.
We don't collect more data than necessary. Trust lives in the code, not the press release.
Encrypted communications, restricted access, regular security reviews. Not to tick a box — because that's how we work.
Our anti-cheat runs server-side, without invasive kernel drivers. We protect the game without digging through your PC.
Zero pay-to-win, zero real-money loot boxes. We sell cosmetics, not advantages.
Idir begins FULL BAGS as a solo C++ project in Unreal Engine, focusing on server-authoritative FPS combat.
The 140 km² open world is designed, districts are defined, and TIMA trust infrastructure enters early R&D.
Remote talent joins across art, audio, design, and voice acting. The first vertical slices are playable internally.
Closed alpha planned for 2027. Open beta and full release to follow based on playtest milestones.
TIMA is our server-side trust infrastructure: identity verification, behavioral integrity, and privacy-respecting analytics across all NoShortcuts titles.
Trust Infrastructure
We're always looking for people who care about craft. Remote-first, revenue-share after release, and real impact on the game.