We are building a studio where quality comes before speed, and where every member has a real impact on our projects.
Work from anywhere. No office required.
Early contributors share in revenue after release.
No micromanagement. Own your work.
Build something that lasts. Not disposable content.
Early contributors join voluntarily during development and participate in revenue share after release. The model is simple: a percentage of net revenue is distributed among qualifying contributors for a defined period post-launch, based on contribution impact and time spent.
FULL BAGS features hundreds of NPCs across 12 campaign zones and 100 missions. That's why we're casting broadly across voice acting, environment art, animation, and design.
We believe in transparency, iteration, and craftsmanship. Every voice matters.
Every system must be thoughtful, coherent, solid.
We build for the people who play our games.
We share work early and improve together.
No open positions at the moment.