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studio2026-03-15·6 min read

TIMA: Trust Infrastructure for Competitive Gaming

TIMA is next-generation trust infrastructure for competitive games. Server-side behavioral anti-cheat with no kernel drivers. Cross-game identity and bans. Learn more at https://eligibled.com.

TIMA: Trust Infrastructure for Competitive Gaming

TIMA is the trust layer we built for PEB, now offered as standalone infrastructure for any competitive game.

The core principle is simple: anti-cheat should not require ring-0 access to a player's machine. TIMA operates entirely server-side. Game telemetry, angle distributions, timing entropy, and movement patterns are analyzed on the server. Cheaters are flagged without ever installing a kernel driver.

The system is built around three APIs:

Verify API: Query TIMA IDs, trust scores, and cross-game ban status before matchmaking begins.

Guard API: Send gameplay telemetry and receive anomaly flags. No client-side SDK required.

Creator API: Verified creator marketplace with tamper-proof statistics backed by server-side validation.

TIMA also provides cross-game identity. A ban on one TIMA-integrated title propagates to all others. This creates real consequences without invasive software.

The product is accessible via REST API and JSON. Integration time for our first external partner was under four hours.

Visit https://eligibled.com for documentation and access.

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